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Contents • • • • • • • • • • • • • Plot [ ] Set in the futuristic year 2636, the alien invaders that were defeated during the previous installments have decided to launch a full-scale war against mankind on Earth, starting the 'Alien Wars'. Unlike the previous Contra games for the NES and Game Boy, the futuristic setting was kept for the American version. However, the identities of 'Bill' and 'Lance', the original Contra heroes, were changed to their descendants 'Jimbo' and 'Sully', maintaining the continuity of the previous localizations. Likewise, the alien invader was once again changed to 'Red Falcon'.

Gameplay [ ]. Minecraft Cube Survival Map Download 1.5.2. The first stage of the game. Cara Download Lagu Lewat Hp Nokia X2. Taking advantage of the technology provided by the Super NES, the graphics in Contra III improved upon the NES versions of the first two installments, bringing it closer to the quality of their arcade counterparts. The level design is more complex, and provides more opportunity for interaction.

For instance, players can grab on to poles or ceilings and navigate them in a fashion, climb walls and ladders, destroy buildings and scenery, and commandeer tanks. New styles of levels in The Alien Wars involve motorcycle chases, riding on missiles, and two enabled top-view levels. Players can carry and switch between two weapons at any time, only losing the one they are currently using if they die. They can also fire these two weapons simultaneously in a spin-jump circular fire pattern that hit enemies on all sides: however, being hit while doing so results in the player losing both of their weapons. The player can also lock their character's mobility, allowing the player to shoot at all eight possible directions (including downwards and at angles) without moving or jumping.

There are three levels of difficulty in the game - Easy, Normal, and Hard. Each increase in difficulty setting also alters several aspects of the game. For example, enemy bosses, when fought on harder difficulties, will have new attacks or modifications to their already-existing attacks patterns. Also, some situations in the game, such as flying in the air on missiles, become more difficult, as the missiles will travel much faster on higher difficulties. In addition, some objects and boss weak points that were destructible on easier difficulty levels will become indestructible on Normal or Hard mode. If the player completes the game on Easy or Normal, then he will start at the very first stage on the next difficulty with their current weapon configuration, lives, and score intact.

On the Hard setting, the final boss will have an additional form that the player must defeat as they escape from the Alien Lair. After defeating this form, the true ending will be shown, followed by the credits and then the player's final score. Top-view stages [ ]. Stage 2 played in 2-Players A mode.

There are two top-view stages in the game: Stage 2 (the Collapsed Highway) and Stage 5 (the Steep Cliffs). The controls in the top-view stages differ from those in Super Contra and Operation C. The player's character always faces the same direction when moved with the control pad and must be rotated with the shoulder buttons (L and R). The perspective differs depending on which game mode is played. When these stages are played in 1-Player Mode, the character always faces up and the area rotates around him. In 2 Players A Mode, these stages uses a horizontal format, with Player 1's half of the screen on the top and Player 2's half on the bottom.

Both characters face right in this mode. In 2-Players B Mode, both players share the same screen and their characters rotate while the perspective remains fixed for both players. The objective in these stages is also different from the standard side-view stages. Rather than moving into a linear path towards the end of the stage to face a stage boss, the player must first destroy a series of targets situated at fixed locations.