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README.md PS2SDK - PS2DEV Open Source Project. Copyright 2001-2004, ps2dev - All rights reserved. Introduction PS2SDK is a collecction of Open Source libraries used for developing applications on Sony's PlayStation 2® (PS2). Ps2sdk contains the work from a number of PS2 projects which are now buildable in a single source tree. Dancehall Dj Sound Effects Zippyshare. Review the history section for how ps2sdk came about. At the time of writing PS2SDK includes the following libraries and features, allowing: • Access to PS2 internal OS functions. • Access to PS2 control pad and multitap.

• Access to PS2 memory card. • Access to USB mouse and keyboard. • TCP/IP stack & DNS resolution compatible with PS2 Ethernet Adapter.

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• Full PS2 compatible Hard Disk Drive file system. • Access to CD and DVD. • Mini optimised C library for most string operations.

• Access to sound library on all PS2 using freesd. • HTTP client file system. • Network File System to load files from HOST pc. PS2SDK has been developed by a large number of individuals who have provided their time and effort. The AUTHORS file includes this list. PS2SDK is licensed under the Academic Free License version 2.0. This is a very liberal license and allows both commercial and non-commercial usage of the SDK.

Please read the LICENSE file for full details. Binary Installation ps2sdk provides a large number of the basic software libraries required to access the underlying PS2 system. As the PS2 has two independant CPUs - the Emotion Engine (EE) and the IO Processor (IOP), the source tree is split into two different major areas representing the functions available on each processor. A binary release of PS2SDK will include the following directories: • sdk/ee/include: EE include files. • sdk/ee/lib: EE library files. • sdk/ee/startup: Example crt0.o and linkfile.

• sdk/iop/include: IOP include files. • sdk/iop/irx: IOP loadable modules. • sdk/common/include: Common include files between EE and IOP. • sdk/samples: Samples for both EE and IOP. • sdk/tools: Tools used during development on host PC. Source Installation ps2sdk source tree is considerably different from the binary or release distribution. Sims 2 Disc 1 Installation Code.

You should only use the binary release when using ps2sdk in your own projects. The source tree is a built as a collection of seperate projects; each with their own Make file. The file Defs.make provides the basic definitions required when building PS2SDK. The two main variables required are PS2SDKSRC, which points to the source base directory, and PS2SDK, which points to the release directory. The main make file has three targets: • all/default: compile each of the projects in the tree.

• clean: clean the tree of files created during build. • release: release the binaries to the target PS2SDK directory. Each sub project has a tree structure which can include: • src: source code • include: include files which are exported • samples: samples of using a project.